AI Insights · Timothy · October 2022
Top 5 io Games in Ireland Q3 2022: Performance Overview
Discover the performance trends of the top 5 io games in Ireland during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 io games in Ireland exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Snake.io - Fun Online Snake by Kooapps showed a consistent performance in weekly downloads, peaking at around 2.1K in mid-August. The game's weekly revenue fluctuated, with notable peaks of approximately $69 in late August and $63 in mid-July. Weekly active users remained relatively stable, hovering around 15.5K to 17K throughout the quarter.
Hole.io from Voodoo experienced a decline in weekly downloads, starting at 2.4K in late June and dropping to around 930 by the end of September. Revenue trends were variable, with a significant peak of $77 in mid-September. Active users showed a steady decline, starting at approximately 13K in late June and ending at around 8.1K in late September.
slither.io by Lowtech Studios LLC saw a decrease in weekly downloads, beginning at 1.3K in late June and falling to around 861 by the end of September. The game's revenue remained low, with occasional peaks of up to $25. Active users also declined, from approximately 12.7K in late June to about 9.8K by the end of the quarter.
State.io - Conquer the World by AI Games FZ had a varied performance in weekly downloads, peaking at 1K in early August and dropping to around 617 by the end of September. Revenue showed fluctuations, with a high of $41 in late July. Active users ranged from approximately 3.8K to 4.1K, with a slight decline towards the end of the quarter.
Paper.io 2 by Voodoo experienced a decrease in weekly downloads, starting at 858 in late June and dropping to around 620 by the end of September. Revenue remained modest, with peaks of up to $38 in early July. Active users showed a slight decline, from approximately 5K in late June to around 3.9K by the end of the quarter.
For more detailed insights and data on these top-performing io games, visit Sensor Tower.